At the very beginning of this month, Naughty Dog revealed that
they were officially working on the sequel to The Last of Us. I didn’t know
that it had dropped because I will ill, and so when I booted up my computer one
morning at the beginning of this week, and I saw that people were talking about
this, my very first thought was that they were just rumours. As I delved deeper,
and I found the reveal trailer, and subsequently watched it, I surprised myself
by having mixed feelings.
The Last of Us is my all-time favourite game. The story is so rich
with emotions, strong characters and how they developed throughout the game,
small details hidden around the world, allowing the world and the characters to
grow. The day I started playing the game was also the day I finished the game.
I played through the entire story from beginning to end in one day, because I
was drawn into the world unlike any other game before. The beginning hit me
with such strong emotions, I had to know what was going to happen next. After
the loss of his daughter, twenty years on, in an apocalyptic world, he still
has that immense strength to keep going no matter what, not caring what consequences
came from his actions, because the world didn’t care about the consequences
twenty years before. Ellie, at fourteen years old, who was born and grew up in
the new world, only understanding a ruined world; she was an unstoppable force
that knew she had to do what is necessary to survive. Seeing Joel and Ellie
clash at the start of their adventure, and end up growing and caring for each
other; blossoming into a father-daughter-like relationship is one of the best
story telling in games. The ending had me in tears. You knew how much they’ve
changed together, but the real kicker was the very last moment before the
credits.
Joel lied to Ellie to save her from being killed by the Fireflies
in an attempt to create a cure for the world, but Ellie was actually waiting
her turn considered her immunity as a curse because she lost the person she
fell in love with so many years ago. Never truly knowing if Ellie believes Joel
stuck with me, and was the perfect ending to a perfect game. It was made even better
when Naughty Dog released the DLC. The Last of Us: Left Behind, a small prequel
story revolving around Ellie and Riley, who go off to explore an abandoned
shopping centre, to discuss and catch up and to spend time together. Near the
end, they are suddenly ambushed by a load of the infected, which they are able
to defend off, but only to discover that they had both been bitten. With
nothing left they can do, they decide to just wait it out to the end. Riley
dies, but Ellie’s immune.
That small DLC added so much more to the main storyline, because
after replaying it again, I knew and understood so much more about Ellie’s
characteristics when we first meet her. She’s angry that she’s still alive. As
well as improving and emphasising the experience of the main game, it also
increased the impact the ending the main game had. The perfect ending just got
better.
It had been a while since I had played the first game, but when I
watched the reveal trailer for the Last of Us: Part 2, all the emotions came
flooding back and it felt as if I had just played The Last of Us yesterday. I
don’t think I’ve experienced so much emotion in four minutes than I had done
during that trailer. In four minutes, Naughty Dog left me speechless because
there was so much going through my head, and that’s where the mixed feelings
started to develop.
The first game couldn’t be any better, and ended so perfectly, it
didn’t seem necessary to make another game, but on the other hand, they are still
moving forward and so there’s so many stories that can be told. When one
chapter ends, another begins, and seeing what happens next makes total sense,
but the one thing that keeps flying around my head is, I really don’t want them
to ruin the ending. Keeping it ambiguous increased the impact, and seeing a conclusion
to that would decrease its own strength.
I do trust Naughty Dog. They put effort, passion, and love into making
their games, and it shows wonderfully. I do trust that they will make a game
just as good as the first, and I will be one of the first to pick up a copy
when it hits the market. It was refreshing to see a game trailer that doesn’t
have a date of any nature. It’s expected to be a couple of years in the future
before the complete game is released, allowing us to relax. We don’t have to be
paranoid that it’s going to be rushed, or forced back for various reasons; they
are going to take their time with it, and make the game the best it can
possibly be – that’s what I like about Naughty Dog.
I don’t want to get too excited. I want to remain as neutral as I
possibly can be, so I can experience the story and the characters without being
disappointed because I hoped or expected more. Whatever they do story wise,
character wise, I trust that it will be brilliant, emotional, but that doesn’t
stop me from being nervous about what’s to come, because the last thing any of
us want is a bad sequel.
Thanks for reading
Antony Hudson
(TonyHadNouns)
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