Yu-Gi-Oh has thousands of cards to its name. Monsters, Spells, and
Trap cards each with their own ability to affect the game in a big way.
However, there are a few cards that are considered very annoying or out-right broken
by the players. The term broken was conceived when players – or should I say
duellists – believed that a certain card made it an unfair game and the
majority of the time, would lose. Many of the cards that are considered broken
or two powerful are put onto a list known as the Banned Cards List, where if
used in official tournaments, you can be banned yourself. However, there are a
few cards that have managed to slip through the net and, although considered
broken, are legal to play, save from being limited, that is, which means
although you can play them in tournaments, you aren’t allowed three copies
of that card; only two or one at any one time.
The cards I am going to talk about today, some are have been
limited and for good reason, and others haven’t.
There are plenty of cards that are broken enough to feature on this
list, but I only wanted to talk about the five that have defeated me the most.
Number 5:
Battlin’ Boxer Lead Yoke
Effect:
2 Level 4 "Battling' Boxer" Monsters
If a "Battling' Boxer" Monser(s) you control would be destroyed by battle or by a card effect, you can detach 1 XYZ Material from this card instead of destroying 1 of those Monsters. When an XYZ Material(s) is detached from this card: This card gains 800ATK.
If a "Battling' Boxer" Monser(s) you control would be destroyed by battle or by a card effect, you can detach 1 XYZ Material from this card instead of destroying 1 of those Monsters. When an XYZ Material(s) is detached from this card: This card gains 800ATK.
I have fallen victim to this card many times. Its effect prevents
it from being destroyed by battle and/or card effects by detaching one XYZ
Material, and once it has successfully initiated that, it gains 800ATK. That
means, but the time it has detached both of its XYZ Materials, this card would
have had a total attack of 3800, and that can mean the difference between
winning and losing.
The reason why I am putting this card in the number 5 slot,
however, is because although it does have an effect that can be game-changing,
once it has used up all of its XYZ Materials, it is then vulnerable to being
destroyed by any means, and there are plenty of Spell Cards out there that can
destroy cards with ease.
So, although this card is considered broken by many, it does have
a massive weakness, and that is why I am putting this card in the number 5
slot.
Number 4:
Cyber Twin Dragon
Effect
"Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Material Monsters. This can make a second attack during each Battle Phase.
A Fusion Summon of this card can only be done with the above Fusion Material Monsters. This can make a second attack during each Battle Phase.
This card is considered broken because it doesn’t have any
side-effects, meaning it can carry out its effect without the player having to
sacrifice Life Points or another Monster, they can just activate it, and cause
their opponent considerable damage. This card is able to attack twice during
each Battle Phrase, and if you are open for a direct attack, you can lose up to
5600LP during one Battle Damage only. That is relatively broken, but because it
doesn’t have any side-effects, your opponent has the potential of equipping
this card with certain Spell Cards that can increase the attack of this card by
a considerable amount. Power Bond increases this Monster’s attack by double;
Limiter Removal can then double it once more, equating to a staggering
22,000ATK. If you do not have something that can defend yourself, you are going
to feel that attack in the morning.
Because its effect only focuses on increasing its attack, then it
is fairly easy to stop it in its tracks, but with a Monster capable of this
amount of firepower, just be wary of what else your opponent has in store to
protect it.
Number 3
Black Luster Soldier – Envoy of the Beginning
Effect:
Cannot be Normal Summond/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn, you can activate 1 of these effects:
- Target 1 Monster on the field; banish that target face-up. This card cannot attack the turn you activate this effect.
- If this attacking card destroys an opponent's Monster by battle, after damage calculation: It can make a second attack in a row.
This
card is limited to only having one copy in your deck or extra deck
respectively, and for good reason. Its summoning conditions are the same as
another Monster, the rightfully so banned, Chaos Emperor Dragon - Envoy of the
End, and if you do go up against that Monster, you will be wanting to be
face-to-face with Black Luster Soldier. The summoning conditions can sometimes
be tricky to meet, but once this Monster is out on the field, you had better
have your wits about you for this will deliver a punch, and then some. This
card has the ability to remove any Monster your opponent so wishes from play,
and although it won’t be able to attack after activating this effect, it
doesn’t really matter as it has just removed the your most powerful Monster
from the game, leaving you to have to try and build up some defenses during
your next turn, and with 3000ATK, that is going to be hard.
Its
second effect can be even more devastating for once it has destroyed one of
your Monsters, it can then attack again, and if you are wide open, that can
spell trouble for your Life Points.
I will talk about Chaos Emperor Dragon - Envoy of the End in another
list.
Number 2:
Red-Eyes
Darkness Metal Dragon:
Effect:
You can Special Summon this card (From your hand) by banishing 1 Dragon-Type Monster you control. Once per turn: You can Special Summon 1 Dragon-Type Monster from your hand or Graveyard, except "Red-Eyes Darkness Metal Dragon"
This card is another one of the limited list and the main reason for
that is it is by far the easiest Monster to summon I’m going to be talking
about today for your opponent can Special Summon it to the field on their very
first turn leaving you not knowing what to do. All they would have to do is
remove from play one Dragon-Type Monster on their side of the field and then
it’s pretty much endgame for you, especially when they initiate the second
phase of the effect. They can Special Summon, from either their hand or
Graveyard (but since I am talking about their first turn, it’s most likely
going to be from their hand) one Dragon-Type Monster, except this card. That
means your opponent will have two exceptionally powerful Monsters on their side
of the field without having had to put any effort into it, and they can
continue to Special Summon Dragon-Type Monsters with each passing turn until
they have an army of five dragons staring you down.
Number 1:
Raigeki
Effect:
Destroy all Monsters your opponent controls
Picture this scenario in your head. Your opponent is controlling five
incredible powerful Monsters, each one staring you down, getting ready to
attack and destroy each one of your Monsters and reduce your Life-Points to 0,
leaving you on your knees for days. What do you do? Well, you play this card of
course and destroy all Monsters your opponent controls. It’s as simple as that.
No side-effects, no backfires, just plain destruction.
Thanks for reading
Antony Hudson
(TonyHadNouns)