Film adaptations of games are
infamous for being moderate or bad. Whenever they announce an adaptation of a
game, there is always a split in the audience: those who are intrigued and
looking forward to a new take on the franchise, and those who immediately
expect it to be bad and the film to ruin that of which the game built. Adapting
a game is a difficult task; it has to be done precise.
Tomb Raider is not only a film
adaptation of the long living game franchise, but is also an adaptation of the
rebooted era of the games in 2013, subsequently making this a reboot of the
film series. The two previous films starring Angelina Jolie, Lara Croft: Tomb
Raider, and Lara Croft: Tomb Raider – The Cradle of Life, weren’t exactly box
office hits.
17 years later, we have a new take
on the film franchise, and the first question I asked before even watching it
was – have they improved anything? There are plenty of things this reboot can
do differently and make it better.
Instead of introducing Lara Croft
as an already experienced tomb raider, we see her origin story and how she
became the beloved character. There were a few immediate differences with the setting
of the film, to bring it up to date. Lara is a down-to-earth character, yet is
also in her own world, who hasn’t accepted the wealth left behind by her father
who disappeared when she was a child. She’s still figuring out what happened,
and is waiting for him to return. It is only when she accepts the will does her
adventure begins, and the mystery unfolds. In keeping with her characterisation,
there is no supernatural elements in the film. They are however, heavily
implied for the sake of the mystery, right up to the twist. The game does
explore magic, and taking a core element from the game away and inserting
realism instead, you would think, would ultimately ruin the film.
It is an adaptation of the story
in the game, but that is exactly what it is, an adaptation. Tom Raider is a
good standalone project. If it were to keep the supernatural elements in, it’s
easy to see it would have made the film too convoluted with its explaining
everything. Not only does this film need to entertain fans of the series, but
also allow people who haven’t played the games to enjoy it as well. Staying
away from the supernatural elements, which allows for a simple couple of lines
for the revelation behind the mystery is a smart move.
A game allows the story to have so
many elements, because it can be 10 times longer than a standard film.
Condensing that into 1 hour and a half, maybe 2 hours, something has to be
sacrificed. They took away what could be taken, and left in what is necessary
to tell the story within the confines of a film.
Being an origin story of the
character, it would be weird if, when she ended up in rough situations to know
immediately what to do and come out unscathed. In this film, Lara Croft knows
not of the life she found herself into. It was established earlier on in the
film she is perfectly capable of defending herself and standing up to those who
get in her way, but that’s in a city – a place where she grew up in and so
knows exactly how it works and what to do. In unknown territory, all she has is
what she’s learnt in the city, so of course Lara is going to stumble here and
trip over there, and when it comes to the main antagonist of the story, who is
much more powerful than anyone she’s encountered before – then yes, getting
knocked about a couple of times is inevitable. A couple of times you can see
that even she was surprised she got through that particular situation alive. Throughout
the story, we do see her learning fast. Lara proves herself, completely.
Tomb Raider has unlocked a way to
make film adaptations of games good, and that’s make them their own standalone
feature. Actually adapt it, not try and fit everything that’s in the game in
the film. There aren’t any subplots, it’s one coherent, linear story from
beginning to end, and only focusing on the mystery. It only throws in a few
references toward other plots only in passing to set up the next adventure.
Tomb Raider is not an adaptation
of a game, but is a film paying homage to its source material. It’s enjoyable
and Alicia Vikander absolutely nails her performance as Lara Croft, outshining
Angelina Jolie completely, and hopefully pathing a new direction for video game
adaptations in the future.
Thanks for reading
Antony Hudson
(TonyHadNouns)
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