Although some of you may not be into the Yu-Gi-Oh Trading Card
Game, I feel as if this is a topic I need to get off my chest. I would like to
take a moment to discuss the new Link Monsters, the new rules, and what it
means to the overall game as a whole.
To keep things fresh, Konami, about two years ago, introduced
Pendulums. A Monster-Spell hybrid, with Pendulum Scales on either side of the
card, indicating what cards can be special summoned, either from your hand, or
your Extra Deck, or from both places depending on what stage of the duel you’re
currently in is at. By being hybrids, they came with two effects instead of the
usual one. One spell effect, and one monster effect.
Pendulum monsters differed from the previous two additions, The
Synchros and the XYZs, in that they weren’t Extra Deck monsters, but instead
were monsters that went into your main deck. When a Pendulum monster is
destroyed by battle or card effect – except under specific conditions or if it
was sent to the graveyard from your hand – they wouldn’t go to the graveyard,
but reside in the Extra Deck, face-up, until when Pendulum Summoned once more.
They also differed from how they changed the game board slightly. Pendulum
Zones were added, which are an extra Spell card zone, to put your Pendulum
monsters. When a pendulum monster card is sitting in the Pendulum Zone, it’s
pendulum effect is used, and when the card is sitting in the Monster Zone, the
monster effect is used. If you have two monsters in both of your Pendulum
Zones, and on one card, its scales read as 1, and on the other card its scales
read as 8, you are able to Special Summon as many monsters as you can either
from your hand or your Extra Deck whose levels fall between 1 and 8.
As soon as the Pendulum Monster cards were released, it was
immediately apparent that you could swarm the field with them, and essentially
giving your opponent an unfair disadvantage because they now have to try and
defeat five monsters right from their first turn, and if they cannot set up a
solid defence or offence, then the game goes to the one who was able to swarm
the field on their first turn. Not every duel happened like that, but it had
become common knowledge that Pendulums were incredibly powerful, sometimes too
powerful if you’re able to pull off the right combination of cards.
When Syncrhos were first announced, it also introduced Tuners as
they would be used as materials for Synchros. In order to Special Summon a Synchro
Monster from your Extra Deck, you needed one non-tuner monster, and one Tuner
monster, meaning you needed to populate your deck with Tuners, which also meant
some very specific decks. The specificity of Tuners was no different to needing
fusion materials for a Fusion Monster. Syncrhos worked well. It changed the
game slightly, kept things fresh, but didn’t completely overhaul the game as
much as XYZs and Pendulums would.
XYZs have, essentially, made Syncrhos redundant due to their
simplistic nature when summoning. All you needed was two monsters or more
monsters with the same level as the corresponding XYZ Monster, you overlay the
two or more monsters, and then you can Special Summon the XYZ Monster. The
overlaid monsters became XYZ Materials, which can be disconnected from the XYZ
Monster to activate said monster’s effect. They also changed the game by
introducing Ranks, making any effect targeting levels ineffective. They were
also powerful. There are a number of unwritten rules regarding the strength of
a card in relation to its level, and it appeared that there were many new
unwritten rules along with the introduction of Ranks. With how easy it can be
to Special Summon and XYZ Monster, given the right combination of cards, you
could flood the field with three to four monsters in any given turn.
Synchros are used often, but now we have XYZ and Pendulums, it is
rare you see someone with them in their Extra Deck. Nearly everyone now uses
XYZ and Pendulums, because they are so easy to use and doesn’t always require
specific cards. This is why Fusions are not used as often either. XYZs’ power
was strong, but was swamped by that of Pendulums. With the ability to Special
Summon as many monsters as you can during any one of your turns being a rule
since the beginning of the game, and with so many cards allowing you to Special
Summon with ease, the game has gotten rather imbalanced. It follows a
predictable formula: People need to Special Summon nearly all their monsters to
keep up with their opponents, and if you’re unable to pull off a very specific
combination of cards, you will lose the duel, instead of having that chance of
making a comeback with your next draw.
If someone plays Pendulums, there’s a high chance that you will
lose, because of the two effects on one card, and the way they bounce between
each other, constantly powering each other up until your Life Points inevitably
hit 0. The game of Yu-Gi-Oh slowly became criticised because the steep incline
of the overuse of Pendulums.
This is where Link Monsters come in. The game has changed even
more drastically than before, with the introduction of two new Zones, and the
moving around of the Pendulum Zones. The latter will be integrated into the
Spell/Trap Card Zone, instead of being on the side, and the two new Zones will
be the Extra Monster Zone. There will be two, and they will be sitting in the
middle of the board. Any Extra Deck Monster Special Summoned from the Extra
Deck must be placed in the Extra Monster Zone, instead of the Monster Zone
which has been redubbed as the Main Monster Zone.
With there being two Extra Monster Zones only, you and your
opponent gets to choose one each, which means you only get to Special Summon
only one Extra Deck Monster at any one time, unless you have a Link Monster in
there, enabling you to Special Summon as many Syncrhos, XYZs, and Pendulums as
you can. This also means, if you have no Link Monsters on the field, but you
wish to Special Summon a Pendulum Monster from your Extra Deck, you can only
Summon one at any one time, instead of as many as you can. This trims down
Pendulum’s power considerably. Also, with your two Pendulum Zones now a part of
your Spell/Trap Card Zones, if you wish to place a Pendulum Monster in those
zones, you only have access to three Spell/Trap Card Zones to use at your
disposal. If there are no Pendulum Monsters in those zones, you are free to use
those zones as a Spell/Trap Card Zone.
Whilst there have been a couple of rules released since the
announcement of Link Monsters, it’s still unclear just how they work
officially, until the rulebook has been updated to accommodate them. The
introduction of Link Monsters has been met with strong mixed reviews. Some
complain that the Pendulum Zones being moved damages the board too much, and
with only being able to Summon one monster at any one time, Pendulum Summoning
from the Extra Deck almost becomes redundant.
I am in favour of this change. I do believe that Pendulums have
become too powerful, and need to be limited in some way. However, they won’t be
made redundant as much as Synchros have been with XYZs. You can Pendulum summon
as many monsters as you can from your hand, so if you have five Pendulum
monsters in your hand, you can summon them all. Not only that, but you can also
Pendulum summon non-pendulum monsters from your hand as well, because they both
have levels, instead of Ranks or Links. If you have three Blue-Eyes White
Dragons in your hand, and your pendulum scales are from 1 to 9, you can
automatically special summon all three from your hand. Then you can activate
Polymerization to fusion summon Blue-Eyes Ultimate Dragon from your Extra Deck,
to your Extra Monster Zone. You may only have one monster on the field, but
it’s Blue-Eyes Ultimate Dragon, so… you’ll be fine?
This change takes away the simplistic nature the game has become
and brings back the strategizing, the careful planning and setting up of your
most powerful monsters. It’s probably true that Konami is using Link Monsters
as a way to relinquish themselves from any mistakes made with Pendulums, but
I’m OK with that.
Not only are Link Monsters bringing back the game part of
Yu-Gi-Oh, they also bring a unique set of rules themselves, especially with the
elimination of Def points, to be replaced with Links. The higher the number on
the card, the more monsters you need to use in order to Link together to
special summon the monster from the Extra Deck to the Extra Monster Zone. I
believe this move will create plenty more interesting duels instead of
predictable and overpowered ones. I believe this change will bring back those
intense duels we used to have when your opponent brings out their most powerful
monster. I also believe this change will bring some much needed balance to the
game as a whole.
Thanks for reading
Antony Hudson
(TonyHadNouns)
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